CLOVER'S RESCUE
A multiuser VR game

Role: concept design, UI design, team management, prototyping, testing, animation, research, and development
Hardware: Oculus Quest 2
Software: Unity, Photoshop, Midjourney
Audience: ages 13+Time frame: September-November 2022
Team: Hernando Nieto (developer), Prathikssa MP(designer)

DESIGN PROCESS
Challenges:
Getting a working system to make changes in different scenes without Github merge conflicts
Bridging the gap between design ambitions and development realities
Having to shrink the scope of the project each week around
Unity build errors
World space canvasses that did not want to work
Colliders that made us fall into the ground
Way too many dragons to stay alive
Not being able to bend down and reach our game objects
Multiplayer and backpack configuration
Audio that would not play
Getting overwhelmed by creating a full game in six weeks

OUTCOMES
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Learning how to work across three timezones across the world
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Learning to ask experts as much as possible instead of losing time
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Buying and downloading assets from the asset store
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Animating assets to amplify immersiveness
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Learning how to billboard sprites
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Familiarity with particle effects
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Building terrain that you can walk on
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Creating shaders for special effects
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Creating interactive menus with sound and effects for highlighting and clicking
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GitHub setup and workflow
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A better understanding of light baking